The echo can move vertically as well as horizontally, basically meaning it can fly, as well as climb, and swim at normal speeds.įor both attacks and opportunity attacks, remember that it’s YOU who’s making the attack, not the echo. However, it does require a bonus action, so you can only use it once per turn. This is useable an infinite amount of times - no resource cost. Even if you’re using a reach weapon, it does not increase the range of opportunity attacks made via your echo - it is always 5 feet. When a creature within 5 feet of your echo moves at least 5 feet away from it, you can make an opportunity attack against it. When YOU take the Attack action, any attack you make can originate from the echo’s space. Use a bonus action and 15 feet of movement to swap places with the echo, regardless of the distance.Īttack. It takes up space and is the same size as you, and if you are more than 30 feet from it at the end of your turn, it is destroyed. You can mentally command it (no action required) to move up to 30 feet in any direction - even vertically ( confirmed by 5e’s devs). It uses your stats for saving throws, but is immune to all conditions. It is an OBJECT (not a creature confirmed by the game’s devs) with 1 hit point and an AC of 14 + your proficiency bonus. The signature ability of the Echo Knight Fighter, Manifest Echo is a bonus action that conjures a copy of yourself within 15 feet.
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